![]() ![]() urges you to stick your best units to desk duties, while putting the more unpredictable agents in the field on the line. Additionally, mechanics such as the skill tree are based on the levels of characters you’ve benched to perform those tasks – a seasoned level 7 operative will contribute more to the skill tree research than a level 2 newcomer. But so that agent becomes more valuable over time, to the point where their combination of helpful traits is hard to justify taking risks on anything but the hardest and most critical missions, if at all. Consistently choosing one specific agent for missions will level them up, giving them more health as they grow from useless traits to more useful ones. The result is all the fun of a particularly out of control spelunky session with the added wrinkle of continued progress building the base cunningly forces you to keep an eye on not only your equipment supplies, but also to consider your personnel and which of them you can spare. These variables are further complicated by the wide range of gear available, including ping pong rackets, shark hats, and inflatables, in addition to the typical selection of firearms, explosives, and sharps. ![]() The characters (besides various tongue-in-cheek nicknames) are mainly distinguished by their individual attributes, a series of traits and quirks that completely change the way you approach the game depending on a per-mission, per-agent basis. Instead, you individually control the randomly generated blob person(s) you’ve selected for a mission, where they may very well die permanently. Quite different than Metal gear, you don’t play as a single character. Completing these missions will help fund your operation and give you both an arsenal and an army to make use of through mission rewards, black market purchases, and balloons attached to any of the useful-looking items and characters that you may encounter along the way. ![]() The difference is that you operate from a customer’s basement to recover a stolen package and embark on missions similar to the dangerous 2D platforming levels of spelunky. Because in this roguelike platformer developed by Kenny Sun, you’re also at the head of a rogue paramilitary operation that doesn’t abide by government boundaries or their laws (after all, you’re a delivery driver for a company called “Amazin”). Sun’s hatbox, as if it always belonged there. In fact, it’s so silly that it fits right in with the cartoon styles of Mr. ![]()
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